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<-- -NEWS AND UPDATES-
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| Work in progress |
- Posted by argodaemon on Jan 25, 2010 |
I am still working on the language support. It is just taking a bit longer then I wanted. To allow words of varying length after translation to fit correctly, a lot of the tables are being converted into CSS. This poses a huge browser compatibility problem, which gets very, VERY frustrating. =/ (did I ever mention I hate IE -_-) Hence, I take a lot of breaks.
Because of the large amount of e-mails I receiving about translating (around 40+), I have been unable to reply to all of them. I do read every e-mail sent, so don't think I am ignoring you. Just trying not to get overwhelmed.
My goal is to have it done in 2 weeks, but considering Mass Effect 2 comes out in a few days... that isn't a promise. >_>
Update (2/25/10): Told you. Actually close to being done though. Still a lot to do, but A LOT less than before. It has become 25% language addition and 75% code cleaning/format updating. |
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| Translators Wanted |
- Posted by argodaemon on Jan 8, 2010 |
I know there are a whole lot of non-English users of the site. For the past few months, there have been many e-mails about adding other languages and I have been trying to figure out the best way to go about it. I think I settled on a good solution, but need some help.
The problem? I only know English. D:
If you are someone fluent in English and another language you want to see on the site (preferably of one the game has a version for) and want to help, send me a mail from the Contact Page. Know that there will probably be a good amount of text to run through, but the help would be greatly appreciated.
All of this is still in very early development (I started working on it just a few hours ago), so a full list of the needed translations may not be available for a little while, until it is all compiled. I just thought it best to get a list of translators ready ahead of time. |
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| Updates and Issues |
- Posted by argodaemon on Jan 2, 2010 |
First, list of updates. A lot of them deal with integration with calcs/linking:
- Hyper Enchant Protects added to the Weapon Creator.
- Stat Calc:
- Format made to fit the other calcs a bit.
- Armor listing now uses the same list as the Armor Calc.
- You are able to link to the base armor shown in the Armor Calc.
- A LOT of underlying coding changes/tweaks
- Weapon/Armor Linking
- Linking options are viewable after clicking a link
- The viewed item can be loaded into its respective calc.
- Various coding tweaks to allow the calcs to load outside data.
Though you can now, technically, link to the calc itself, I would recommend not doing so. It has a longer load time and isn't made for quick viewing. If the user wants to play with it, they can click the link to load it in themselves.
And for those not happy about the recent change in how drop rates are shown on Acepedia, do know that this is a preemptive decision to prevent the potential loss of a lot more. While I won't go into the details, just know that between the two choices given, this is the one you would prefer.
Just know that it is a preemptive decision. Whether or not similar changes are made is beyond Tim or my own control. We apologize in advance. |
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| Acepedia++ |
- Posted by argodaemon on Jan 1, 2010 |
Tim has added a bunch of the new Ep3 items to Acepedia. That includes eva/def cards, engine cards, and the drop rates of many of the new mobs.
One of the big fixes is that Acepedia now works in Internet Explorer. It is still a bit funky when clicking monster names for detailed info, but it seems to work for all the rest.
Thanks for the update Tim! :D |
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| Weapon Calc Formula |
- Posted by argodaemon on Dec 29, 2009 |
After looking at some people's opinions on the topic through some e-mails I received, I decided the best middle ground is to just show both.
The Weapon Calc info box now shows the results of both formulas, shown as "True"(old) and "Expected"(new). The names come from the value that is most true to the info screen and what is expected if you shoot something. All in all, I just like the new way it looks. Less jumbled text. |
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